hey all,
sorry for the double post. i already posted this in the fumefx thread, but i guess it probably gets more attention here:
i am emitting from an object sourc. what happens is: even though i have free flow activated on the object source, the fluid collides with the mesh, showing its shilouette through the fluid. this is not wanted of course. i tried animating the mesh out of the container after the emission, but that also influences the simulation in a way that it seems to delete all the smoke it passes through. this seems like a bug to me because there’s no difference if free flow is activated or not. but maybe i am missing something obvious…
it would also be cool to emit from within an object, like filling its volume, and not just from its surface… this seemsto be possible for simple sources but not objects…
anyone else experiencing this or knows a workaround?
thx