why maya will never have a working history stack are mayas working method of freeze transform, double transform, turn off/on inherit transform , temporary fix of world to local space gives scaling issues ,
…surfaces that are flipped on creation…unable to access face vertex selections on doing poly edits,
unable to access boolean intersections edges automatically
AND no convert instance with history to new object with its own history stack…surfaces that are flipped on creation
might seem rediculous for the leading vfx software, but nothing they say can escape those simple facts.
any attempt to run a cad program with full history stack, or houdini or 3dsmax or cinema4d or blender
with the same limitations as maya would mean their all be it limited history stacks in all cases would fail as well
a learners perspective.