I get a lot of instances of 2 surfaces (Faces) meeting, let’s say when one object rests on top of another. Where the two faces with two surfaces meet, I’ll get a jagged edge. Sometimes it works to extend one face beyond the other, but sometimes not. Even 2 faces on the very same bit of geometry will produce jaggies where they meet!
Fiddling around here trying to find a cure or workaround but having little luck. Turning up Anti-aliasing doesn’t remedy it; it merely masks it and you don’t get a truly clean edge.
I’m posting an image which shows the kind of thing I’m seeing.
thanks for any hints.
n
