Looking for solution for this, i hope there is coz every time i have this problem i have to correct my vertices to have perpendicular.
They’re going out the exact same distance, based on normals, and so on the corner the vertices would need to go out further than that to line up with the other edges.
I’ve mentioned before that a “Straighten Corners” option would be very helpful for extrude. The one in Shell works just fine.
this is actual!
desperately need “straighten” option in Push modifier
use this script - http://www.scriptspot.com/3ds-max/scripts/smart-poly-extrude
What a very good script, what a very nice answer from you
Thank you very very much my friend, for remembering my problem even if a time has passed.
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