I’m posting some screen grabs so you can see what I mean by “wierd.”
this object has a nodes-based bricks procedural on it. the issue is that from face to face, the bricks don’t appear the same; some faces have the bricks skewed, some stretched out to infinity, etc.
I have fiddled with the map input methods and the little XYZ buttons, but the best that I can get is “less wierd” with some combos over others.
Can anyone tell me why the bricks are behaving this way? Do I have to break all these faces up into separate objects, and give each one its own unique instance of a bricks procedural?
thanks for helping…I’ve been wrestling with this one for a while.
n

