hey guys,
I’ve a quick question that I’d really appreciate some help sorting out, basically I’ve just sculpted some details onto a model I’ve made in XSI in Mudbox and have exported out a 32 bit displacement map, although, there appears to be a number of single white pixels on the image that are really messing up sections of my model when I reimport the displacement map into Mudbox or XSI. Has anybody ran into this problem before and how can I stop these artifacts popping up over the image?
Oh, I should point out that I’ve examined my UV map and, as far as I can see, there are no overlapping faces etc also there are about four triangles on the model although they are no where near the problem areas…
Thanks guys, if anybody could shead some light on the problem that’d be great!