where to begin?


#1

I am a graphic design student who has a moderate amount of experiance writng c++. I am looking to do some experimentation with creating my own shaders and plugins for lightwave. However, I don’t know where to begin my research. I have done some searching on the internet but I havent found anything helpfull. If some one could point me in the right direction it would be greatly apprecated.


#2

How good is your math? From my understanding, a firm basis in calculus and differential equations is what you need for writing a renderer. And I suppose from there, experiment with something you personally might use or find useful.


#3

step 1.

read the docs

http://www.newtek.com/products/lightwave/downloads/index.html

im sure they will be helpful

step 2.

ask questions when you need to.

http://groups.yahoo.com/group/lw-plugin/

people from the company post there.


#4

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.