I remember back in the late 90s, early 2000s, really cool new stuff appeared in 3D apps constantly. You could suddenly do Radiosity or GI renders, or create dynamic character cloth, or use softbody dynamics, or animate a crowd, or render realistic volume smoke, or do NPR renders, or got a really cool new modeling capability or texturing tool. Doing 3D CG was really exciting because of one new thing coming after another, even though far fewer people were doing 3D CG back then. Today you have maybe X 10 times more 3D CG users in many different industries, but the INNOVATION AND R&D SIDE OF THINGS IS AT A VIRTUAL STANDSTILL.
WTF happened to innovation 3D DCC, arguably the most exciting thing in visual computing?
Do the new business managers not give a s**t what goes into the software anymore?
Do these guys think âWe spent enough on R&D in the 2000s. Lets glide through the 2010s sans innovation!â ???
The problem cannot be a lack of CG researchers - they publish new research and papers every day.
The problem seems to be with companies like Autodesk, Maxon, Luxology, Foundry and others who are simply not trying very hard anyone.
So where is all this going for 3D DCC? Will our tools pretty much like they do today in 2027 as well?



