I assume the thread started by Jigu was closed because of the language in the title, not because of the questions he asked.
So I am going to comment here, if you moderators don’t mind.
While I haven’t looked at the rest of the files and applications and admit that Max does not scale well on multi-core systems yet (except when rendering), I opened the file entitled “One_Million_Particles.max” which was part of the package Jon Peddie Research and Avid / Softimage produced.
I really have to wonder whether they believe nobody is going to look at that file.
Imagine my surprise when I opened the scene to find a BIRTH RATE of 1 million particles, which as anyone who can multiply knows is equal to 1 million particles every second. At 24 fps, this results in 4,166,667 particles at the end of frame 100. Multiplication skills and not even necessary, as the Birth Operator actually reports the total particle count in a field below the birth rate…
Now I can understand that somebody not familiar with Max could make an honest mistake to create over 4 million particles using 1 million birth rate, then name the file “one_million_particles.max” and use it in a benchmark. But whoever made the scene actually took care to go to the System Settings and set the upper limit of the system to exactly FOUR MILLION particles, not one.
Quote from the white paper:
“One Million Particles: In the one million particles test, the animation builds as one million particles are generated. Once again, we see that Maya is better able to handle the overhead imposed by Vista but XSI is the fastest in XP. Throughout these tests, its clear that Max is challenged by particles.”
The corresponding graph shows Max being about 3 times as slow creating 4 times more particles “by accident”.
I am all for quantifying how fast XSI is, but let’s stay fair and objective if possible.
As Jigu mentioned, any single-CPU machine can generate that many particles on a single frame in around 2 seconds. Krakatoa renders around 1.5 million per second. With two lights, it would take 5 seconds. Btw, half of the time in the benchmark is spent drawing points in the viewports. With reduced Display>Visible settings, it really flies, so the generating of particles is not an issue.
