I’m new to zbrush and wanted to learn the workflow of the pros.
Here’s mine and pls suggest improvements:
Work on sphere with 4k poly with dynamesh and polish on, gradually increase resolution of dynamesh which increases the no. of polys too (I dont’t Divide, I just keep increasing the resolution of dynamesh), when I am ready for the details (wrinkles, pimples etc) I stop increasing the resolution of dynamesh, do the details, UV unwrap, export the displacement map, paint the mesh, export the texture map frop poypaint.
Here’s a problem, when maps have been exported and I use Zremesher to low down the no. of polys, it now needs to be UV unwrapped again, so when I UV unwrap again, this UV is now different than the UV on which the earlier exported displacement and texture map are based on. But the whole point of exporting displacement is that we can get those high res details on a low poly mesh, isn’t it? But if the UV of low poly mesh is different than UV of displacement map, the map won’t work correctly.
I tried copying UV from high poly mesh and pasting to low poly mesh using UV master, but it didn’t work.
What’s your workflow?

if something keeps messing up, its either your UV or how you export your displacement map. So make sure those two are solid.