What's up with Polypaint?


#1

I have an issue:

I created a model in maya and UV mapped it. Once finished i exported to zbrush for sculpting.

Once i finished sculpting i painted a texture using polypaint.

For some reason “new from Polypaint” is greyed out in the texture menu, WTF!?!? i have UVs on the model!!!

I seriously DO NOT want to go back and sculpt and paint this thing again.

Someone please stop me from puting my head through my computer screen.


#2

Ugh…never mind, something unfortunate must have happened along the way. I ALWAYS UV map in Maya before going into zbrush and never go back to maya unless everything i set out to do in zbrush is DONE. This has never happened before.

Went back to my original maya file to double check and my model IS UV mapped.

When i tryed to export from zbrush it says my model has no UVs? Just weird.

I’m scrapping the model, lost way too much time already.


#3
  did you mean [b]import[/b]?

if you meant export did you export as level 1

   what i read was to go to subdivision [b]level 1[/b] and import the version of the base mesh that has the UV's

[size=2]you may need to store morph[size=2] ta[size=2]rget first on [/size][/size][/size][size=2][size=2][size=2][size=2]level 1 [/size][/size][/size]

   [size=2]OR
   [size=2]Better yet use the GoZ plugin
   [/size][/size][/size]

#4

Informer,

Gratitude, you are a time saver. I never knew about that. It’s like freakin’ magic!

I opened up my ztool and imported the OBJ from maya once again and my UVs are back where they were supposed to be and the maps line up perfectly.

I use GoZ but never had this issue before, and i didn’t know one could just update UVs on a current ztool by simply reimporting the OBJ, hahahaha…wonderful!


#5

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