Hi,
First of all I must say I’m a software engineer, not a pro in digital imaging, so my experience in the field is limited.
I’m curious, however, on when and why is it necessary to have a third dimension when unwrapping texture maps.
I’ve read that those may be used with procedural textures, but have not found any real-life usage of it. I remember using 3D Studio 3 at uni and having procedural wood that used the vertices coordinates, but that’s a long way in the past.
So my question is: Are UVW maps used nowadays in any practical case or are more like some remnant from past versions of software?
Thanks in advance,
Diego