Hey everyone.
So i understand the math and the theories behind color space management. and while I do understand the accuracy to your color choices and whether colors will be within gamut of your color space, i still hold resevation in implementing.
Namely, if I am rendering shots in 32bit EXR files and have all kinds of access to color in linear, what benefit do i have at all for worrying about switch Nuke to Rec709 versus sRGB if im just going to pass off a movie file for a color correction artist to handle?
and even within my DCC, ( maya in this case ) do i actually benefit at any level to have team members ensure a pure linear or ACES workflow if we are all eyeballing things to look correct anyways?
the render out of maya looks accurate to the nuke read image and when it gets output to send to CC, both parties receive a file that look the same.
Then the CC artist outputs to the space required for the final delivery. ie TV or web or projection, etc.
Is there a benefit of stop range, or something else that one doesnt get from a 32 bit exr? or have i missed a crucial part to this discussion?
is this whole discussion ONLY centered around 8 bit files?