Hi guys,
I have used biped quite a bit as a fast and effective way to rig characters for freelance game clients, and have always found it good to work with animation wise. The first game studio I worked at used biped as a control rig with a separate export rig for the game engine, and the lead animator there was a talented guy that I very much respect. I have however spoken to people at places like Rare and THQ who have said things like biped is limited and I shouldn’t use it. The only problem I have had with it is in a character with an extra leg joint, which completely flipped out. but for just average bipedal characters, which 99% of my work is, it is fine. I guess I could say it’s bad because it has made me not learn to rig as thoroughly without it, but it serves its purpose well.
TL;DR What is your opinion of biped?
