I was wondering if anyone has any experience with this? I work in 3ds max, and so far my best solution for facial rig was a standard bone setup and it gave me best results, although it isn’t very animator friendly. As far as I can tell Unity doesn’t respond well to bones that are stretching (although someone told me that I can use them), also sometimes I get “non-orthogonal matrix support” error from my fbx exporter, should I worry about that? Everything works fine when I import fbx in unity, but sometimes I get odd results and need to tweak stuff.
I like to do my own custom rig setup, but I’ve also tried rigging with CAT - I find it buggy, annoying and limiting - if I can do my own rig for character that works well I think there is no need for bothering with CAT, correct me if I’m wrong
I’ve seen couple of good tutorials for CAT, and it gave me a few interesting ideas, I am currently trying to rig the face without bones - I am using geo objects that are applied to skin modifier as envelopes.
I’dd also like to mention that I am a beginner rigger, been riggin stuff for couple of months, but I am primarily focusing my interest on rigging for games 
Any input and opinion on this issue will be greatly appreciated ![]()