I’ve been trying to get some of the fine detail out of zbrush and into max. Each time I try I fail miserably, so starting to wonder if it’s because i’m expecting too much.
So here’s a sculpt I made:

And here’s the export and subsequent re-import into 3ds max/vray:

On the left is the low res mesh by itself, on its right is the low res mesh + normal map. The finish is far superior in the zbrush render and the 3ds max render just has that rounded, stretched pixels kind of feel about it.
Is this kind of comparison standard or should I expect better results?
The normal map was 2048px. There seems almost no point in using displace as it just slightly bloats the mesh at render time.
Thanks.

