N-Sided Surface is basically an alternative to NURBS. Basically, it can be used to create any surfaces with any amount of sides and support tangency as well.
My take on it that it is interesting because that would make modeling a lot more easier as you don’t always need to use square patches in order to create any kind of models. While there are topology problems when converted into polygons, that can be easily resolved by retopology solution. It’s almost as it seems that polygons will be replaced with NURBS and NSS for modeling purposes as it gets very arbitrary or at least there may be a shift of interest into these two techniques as time goes by. Of course, these two techniques are not suitable for animation, but eh ok. I have been considering using NSS.


