What is wrong with my art?


#1

Please tell me what is wrong with it?


#2

Well the base is good but things like the “air brush” look is very spotty and makes everything look like you painted over a photo. The black spottyness does not help. You also have some very cut edges that ruinn the look of the skin. The proportions are okay but the sirection of say, the lips, looks to be off. I don’t know but it feels to much like you trying to copy someone else. Try using your own meathods and I think you may have something.


#3

There is lot of truth in what stonewall64 said, I also feel there is something seriously wrong with her Left eye (viewers right). The skin doesn’t look textured… try looking at some reference of what your going for. The skin also looks to be the same huge, value, and tone in the skin all over. The line & shading you have done looks like your going for real-ish, but your coloring & texture work looks like a different style.

Wink


#4

Well, the fact is that I added a little noise, like adonihs. I thought it will add charm and realism to the skin. It turned out, however, that spoiled the impression. It’s the only thing you copied. The rest is my own style, although still not fixed. The eye improved, because the white of the lower eyelid has gone too far. Warming a little black shadow. And what then? When you load the image I got an email that this figure is not worthy, or would be ready to show at CGSociety. That I consider a different facial expressions, composition. Sometimes I think that would never recognize my graphics are as good.


#5

I would deff fix the eye, its like she has a “floater” or “lazy eye”. Add more depth, subtleties, and detail to he skin all lover. Look at HD photos of people in similar light sources or even look at your own skin.

For example: Its just after sun rise here in florida and I have one window in my room that kinda of faces east (sun rises in the east here). I only have one major light source with bounce light coming off everything else. I can look at my left hand and notice all the intricate detail because of the shadowing and changes in color. Certain sections of my hand are more tan then pale. In the shadowed section on top of my hand, after the majority of the light stops at side of my first finger & thumb, I can see where certain knuckles & vains catch light also. There is a more gradient fall off in some sections than others because they are shaped different. Human skin, because its stretched over muscles and bone, takes MANY shapes and forms.

Again the eye is the sore point.

Something that doesn’t fly here is the back ground. You could have a very amazing foreground item, but you just blasted away at the background as a flat color or something they wont accept it. I’m pretty sure it doesn’t have to be as elaborate, but should be a full and complete piece.

Wink


#6

You have some anatomy issues: like it’s been discussed, the eye is “off”, and moving further, your modeling of the volumes of the face are unfinished/incorrect, and you need some work on blending.

The biggest problem is your color palette, and your skin tones. You basically have black, pink, and white, and that’s not accurate nor appealing. Skin can have every color in it, and it was warm tones (reds, oranges, yellows), and cool tones (blues, purples, greens), and it reflects color very well, so it will reflect what clothes are being worn, or the color of the environment. Her skin is blotchy and mottled and unappealing, you should work on your blending and painting techniques. The “airbrush” tool is fine, if used right, but you can also work on learning to blend with brushes, especially for hard edges and shapes.

On top of that, you’re using black to create shadows and darker values, and that flattens your volumes and colors - you should avoid using pure black, and instead establish your skin tones, from dark to light, and use them to build your form. Shadows should use your darkest skin tones and cool colors, your highlights should be your brightest skin tone and whites and yellows (or whatever your light source is). You have the same problem with the dress, it’s all black, theres so much, the red you chose is swamped. Then you have her hair with little darks at all, and no highlights, so the hair is flatter, and disconnected from her figure. Hair should have at least 3 colors - shadow - midtone - hightlight.

Moving on, you don’t have a defined light source. You were probably working from a professional photo, which can have several sources of light, and you can’t/didn’t examine the photo to determine that, and either change it, or depict it. This is one good reason to not rely too much on professional photography, but to learn lighting from scratch, so you can use the photo simply for the volume and pose, and light it yourself.

And finally, anatomy. You need to study the form more - you’ve done an okay job of capturing the pose, but her hands are awkward and poorly rendered, especially her left hand. Hands are hard, I won’t BS you, but you have to put the work in. I would suggest you try to draw just the hands in separate drawings, to work the anatomy out, then redo them in the painting when you have a better grasp of their shape. Her left elbow is anatomically impossible and the muscles are wrong, and her nails simply don’t work - they generally won’t be that thick looking at them in profile, they look more like claws here, and the colors are too bright and draw away from the focus of the painting, which is her face.

Lastly, you need to equalize your level of detail and finish everywhere across the painting - the tiara has several levels of detail more than her face, and her dress and hair look unfinished and rough.

Don’t be disillusioned by my critique, tho - it’s a good start, you just have some education and practice to do. Check out the techniques forum, there’s some great resources there!

Hope this helps!


#7

Yup. Stay away from the black slider as a tool to darken your tone. It’s killing your art.


#8

When you make something darker, use something more saturated.


#9

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