Sorry it wasnt my intention to suggest in anyway that one was easier than the other.
In general both have their unique challenges not just in rigging but in anything. Rigging, animation, ligbting, fx. For VFX studios doing film the bar keep rising and rigs get so complex that sometimes multiple characters in a single scene can’t perform interactively, simulations take tens of hours and render take days to get back. As the tools and computers get faster, the bar for quality just goes up and up.
Videos games have a different challenge. They can’t achieve the same (yet) but they can get close and the expectation is always to match what is possible but in realtime. It take a whole different approach and mindset to create something that can look somewhat similar but realtime in stead of thousands of core hours
Both are challenging but the goals and challenges are different.