I am 18 years old and I am getting ready for college. I am aiming to become a concept designer, but that is so broad to begin with. I want to work in the gaming industry so I hope you understand what I want.
So I am working on these scenes, environments, and I have concepts, but I want to make the foundation in 3D, and then finish it in PS.
Since 3D is inevitable, I will have to use it someday anyways, I picked up Maya as it is kind of an industry standard. I know that is is complicated and all, and I know how powerful it is, and how it takes a long time to learn, but that is not a problem, I am here to learn.
So the question is, is it a good choice to learn Maya, since I see Blender getting more and more popular?
And also, is it suitable for quickly setting up scenes and then making fast renders so that I can continue using that same render of that environment in PS? I hope you get what I’m saying.