What Focal length is universally used and why?


#1

Hey guys recently got ZBrush updated to 2019 and found out that it has a universal camera with focal length and everything….

Now this is in regards to sculpting something like a character….

  • My question is what do you guys set your Focal length to and why?

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  • Im interested in if people set the focal length to match the human eyes focal length of 50

  • Or to 35 to match Mayas default persp cameras focal length

  • Or if theres another value that somehow translates well across all 3D applications when creating something like a short film

  • Im also wondering if there are any who currently work in the industry or know of those who do,
    What do those in the indudtry or in a production studio for a short film set their focal lengths to when modeling their characters?
    Is there a reason for setting it to that specific focal length?


#2

Every shot is diffrent. You use whats looking best in every scene.


#3

You should usually set 15-20 ZBrush angle-of-view for sculpting characters (because it “flattens” the face, so it doesn’t get distorted when sculpting). For inorganic, just leave it default.