…no.
You said you export all polygons from Maya to Vue including animation or just still model?
Vue’s rendertimes make animation impossible, both from a personal artwork standpoint (rarely have the time, but still enjoy it) or from a professional viewpoint. I’m using a lowly Phenom X4 at work, with a small network of dual and single core computers. Professionally, I cannot wait one hour per frame, even for stills. I have daily deadlines and so that means mental ray. Anything slower won’t cut the mustard.
For large studios with render farms, I’m sure Vue can animate well. But compared to Maya’s animation tools, Vue is a toy, at best. Animate a full-on Global Radiosity scene with trees blowing in the wind, and detailed meta-clouds moving and changing? That would literally take weeks. 24 hours per second of animation, and that’s before the time alotted for postwork in After Effects.
Maybe I’m spoiled by mental ray’s vastly adjustable and optimzable workflows, and Maya’s network rendering in generaly, but I work at print resolutions mainly and a decent Vue scene, at 1100x850, still takes an hour or more. In Maya, we’re talking minutes. Maybe five, ten at the most.
Not trying to compare mental ray to Vue; they both do different things and it would be impossible to do what Vue’s render does in mental ray. But I’m just saying from a small studio perspective, Vue animation no se existe.
Edit: to be specific, here are two recent renders done on my home computer, an relatively weak Athlon X2 32-bit (4GB RAM):

(2 hours 14 minutes, tower geometry imported from Maya & Mudbox)

(4 hours 34 minutes, terrains imported from Maya, print-resolution 1100x850, or 100DPI… Barely worth the effort.)
The earlier piece is a mere 1/3 of a scene I’ve been working on for nine months. Constant crashes, loss of Ecosystem paint locations, and even breaking the scene into thirds isn’t enough to let me finish this scene in 32-bit.
The second is part of another scene, and is an example of horrible render times. Nothing fancy, and the quality isn’t even high at all.
The first tower scene I am happy with from a quality perspective, but get this:
Next time I loaded that scene up, all my Ecosystems were gone. Simply gone. I’ll have to start painting them in from scratch, and THAT will take a few more hours. It would be like painting a landscape in oils, going to the store, and when you arrive home all your oil paints are simply gone from the canvas.
Sure, this is on x86. But if a product doesn’t work on a 32-bit system, don’t sell me a 32-bit version. I have had better results and more stability on my x64 computer at work, but when I’m at work I’m working and don’t have time for art.
Anyway, that’s my story. I’m not happy with Vue, but I’ll keep plodding through it since there’s nothing else like it yet.