What difference between Vue 7 stand alone vesion and running in side 3D Max?


#1

Hi there,

I’m new in Vue, my studio using 3D studio Max is main 3D software. I have some questions need experience Vue user help.

  1. What is difference between stand alone version and Vue runing inside difference 3D software (like Max)? like rendering time or massive polygons scene…
  2. Can I modeling and texturing model in Max and export to Vue object? (for example a special plant in my country)

The region is we made a lot of model and animated in Max allready and if we bring to Vue software is impossible

Thanks


#2

Vue Standalone (Vue Infinite) works great in a 64-bit OS, with massive scenes. 32-bit, keep 'em simple and it will do fine. Animation? In Vue? Not without a render farm, which you may have access to.

I don’t use Max but the Vue xStream plug-in for Maya is and has been useless since Vue 6, from a prodution standpoint certainly. I just use Infinite, and export all my Maya geometry to Vue for rendering there.

I’m certain other people have had different experiences. This is just mine. I enjoy Vue for artistic purposes, but find it incredibly lacking for production / professional daily work on a deadline.


#3

You said you export all polygons from Maya to Vue including animation or just still model?


#4

…no.

You said you export all polygons from Maya to Vue including animation or just still model?

Vue’s rendertimes make animation impossible, both from a personal artwork standpoint (rarely have the time, but still enjoy it) or from a professional viewpoint. I’m using a lowly Phenom X4 at work, with a small network of dual and single core computers. Professionally, I cannot wait one hour per frame, even for stills. I have daily deadlines and so that means mental ray. Anything slower won’t cut the mustard.

For large studios with render farms, I’m sure Vue can animate well. But compared to Maya’s animation tools, Vue is a toy, at best. Animate a full-on Global Radiosity scene with trees blowing in the wind, and detailed meta-clouds moving and changing? That would literally take weeks. 24 hours per second of animation, and that’s before the time alotted for postwork in After Effects.

Maybe I’m spoiled by mental ray’s vastly adjustable and optimzable workflows, and Maya’s network rendering in generaly, but I work at print resolutions mainly and a decent Vue scene, at 1100x850, still takes an hour or more. In Maya, we’re talking minutes. Maybe five, ten at the most.

Not trying to compare mental ray to Vue; they both do different things and it would be impossible to do what Vue’s render does in mental ray. But I’m just saying from a small studio perspective, Vue animation no se existe.

Edit: to be specific, here are two recent renders done on my home computer, an relatively weak Athlon X2 32-bit (4GB RAM):


(2 hours 14 minutes, tower geometry imported from Maya & Mudbox)


(4 hours 34 minutes, terrains imported from Maya, print-resolution 1100x850, or 100DPI… Barely worth the effort.)

The earlier piece is a mere 1/3 of a scene I’ve been working on for nine months. Constant crashes, loss of Ecosystem paint locations, and even breaking the scene into thirds isn’t enough to let me finish this scene in 32-bit.

The second is part of another scene, and is an example of horrible render times. Nothing fancy, and the quality isn’t even high at all.

The first tower scene I am happy with from a quality perspective, but get this:

Next time I loaded that scene up, all my Ecosystems were gone. Simply gone. I’ll have to start painting them in from scratch, and THAT will take a few more hours. It would be like painting a landscape in oils, going to the store, and when you arrive home all your oil paints are simply gone from the canvas.

Sure, this is on x86. But if a product doesn’t work on a 32-bit system, don’t sell me a 32-bit version. I have had better results and more stability on my x64 computer at work, but when I’m at work I’m working and don’t have time for art.

Anyway, that’s my story. I’m not happy with Vue, but I’ll keep plodding through it since there’s nothing else like it yet.


#5

We are doing movie project (about 1,5 year from now) so I don’t might about the rendering time because we can useing our render farm or we can hire more equipments for render.

The question is how can we bring all the animated scence in Max (charactor, objects…) and put to E-on Vue environment for render?

Thanks


#6

The question is how can we bring all the animated scence in Max (charactor, objects…) and put to E-on Vue environment for render?

I don’t see Vue supporting much in the way of animation. No deformations or anything like that, and camera tracking / light tracking will be obnoxious. As a postwork option, Vue should work pretty well though. You know, for backgrounds and alphas and whatnot.


#7

To answer the question, there are 2 possibilities (3, actually):

  • Use Vue Infinite, import your geometry in Vue , set up your environment and render.
  • Use low poly proxy object in Vue, use the g buffer and multipass options of Vue Infinite, render your Max animation in Max, and comp everything in AE or any compositing program.
  • Use the xStream plugin to generate your Vue environments right inside Max, including ecosystem painting, and render everything from inside Max ( MR/VRay will render the Max elements, Vue will render the Vue elements, but this is done seamlessly)

#8
  • Use the xStream plugin to generate your Vue environments right inside Max, including ecosystem painting, and render everything from inside Max ( MR/VRay will render the Max elements, Vue will render the Vue elements, but this is done seamlessly)[/QUOTE]

Thanks bruno021: I prefer this way because we can keep the control (materials, rigged model…) I’ll trying this way and will so you guys the issues later hehe.

Best.


#9

I’am in 3ds max/maya with VUE plugin. how assign VUE materials to objects created by 3ds max/maya. How I tried, there is possible just assign VUE materials to VUE objects. FOr example when I create whater similation in Real flow or particle simulation in Thinging parrtices and I can’t export this exemples to VUE standalone, becouse it dosn’t support this kind of animation.


#10

Thanks meganoob, I’m tryng Vue plugin now


#11

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