What did I do wrong about this simple domino animation test?


#1


It has 10% bounce and 90% friction on both the collider and the riged body. The friction is already too high on the dominos and they are still too slippery.

#2

Dominos have very low friction and medium bounce.


#3

Ohhhh you are right! With more bounce It is more realistic.
But the dominos are still slippery on each other. In real life, they are not.
I saw some tutorials and they are have the same problem but did not care about it. Like it is normal or no solution in C4D.


#4

What is the scale of the dominoes? Real scale or are they 400 cm tall?


#5

dominos.c4d (326.2 KB)

Scale and general dynamics settings are important.


#6

Thanks, this is something truly, but only because you increase the floor friction to 1000%, the dominoes friction to 100% and the domino way rounds size (and maybe the domino size I will test it).
I admit it, this solution is reduce the slippery much more, but it is not terminate the problem, even if the cubes fillets are increase the friction (that was a smart move), they are still slipping a little.

Well thank you very much! All of you!
It seems there is no solution for this problem, just tricks to fix it, as always… :slight_smile: .


#7

Check the attached scene for a simple example, i think it looks ok.


Scene: https://drive.google.com/open?id=19DR6vxryT_nN9HCdZUKewSFm5YAyByBF

#8

There’s a wacky TV show in the UK called Qi, and on one show they asked the question 'how can I topple the London Gherkin using only one brick ? (it might have been a book and the Empire State Building).

The host then did a domino-style demo with increasingly larger blocks of wood (exponential IIRC) - so I recreated it in C4D dynamics.

https://vimeo.com/294876598/205ad0d62d


#9

That’s great! “With a long enough lever I can move the world.”