Hey all!
I made a few experimentations with mudbox and i’m having some strange problem with a model of mine… The common problems with bad uvs that I know are overlaping and out of stray… but there’s gotta be something else.
I tested with a cilinder. created in max, made a nice UV pattern, detailed in mudbox, exported the displacement map, and all works fine. When I try with this head I made, with the UVs, at least apparently, correctly set up, and the exported displacement map is all messed up. The thing is, something’s different in this UVs! but I don’t know what it is.
So, there must be some sort of ‘known problems with UVs’. The documentation doesn’t help me in that, so maybe the users know something about it! 
Anyone wanna see the UVs of the head? 