what are the known problems with UVs?


#1

Hey all!
I made a few experimentations with mudbox and i’m having some strange problem with a model of mine… The common problems with bad uvs that I know are overlaping and out of stray… but there’s gotta be something else.

I tested with a cilinder. created in max, made a nice UV pattern, detailed in mudbox, exported the displacement map, and all works fine. When I try with this head I made, with the UVs, at least apparently, correctly set up, and the exported displacement map is all messed up. The thing is, something’s different in this UVs! but I don’t know what it is.

So, there must be some sort of ‘known problems with UVs’. The documentation doesn’t help me in that, so maybe the users know something about it! :smiley:

Anyone wanna see the UVs of the head? :stuck_out_tongue:


#2

There were triangles at the seams… when mudbox smooth out the geometry, it messes up the uvs where there are triangles! I can just disable subdivision when baking the map! :smiley: :smiley:
Hooray! =D


#3

try the guruware obj exporter for max. handles uv’s much better


#4

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