I’m working a rig and I noticed something as I was creating point and linking them together
I created 3 points… froze transform ( so far so good) and linked 2 points to the last one. but When I do that the gimbal axis of the 2 points change totally… X becomes -Z Y becomes X etc… making it impossible to use the wireparameters correctly ( If I take into consideration that X is now the Z axis on the newly linked dummy it wont be affected by the wire paramaters)
WTF!?
I tried creating the points in several angle, not freezing them but whatever I do My axis flip. The only way I managed to fix it is… awww I forgot how I fixed it.
I’ve seen this kind of “glitch” before in production as an animator and the rigger didnt knew how it happend.
What I’d like to know is what exactly is causing this? Why is linking 2 points sharing the same gimbal axis together force to change the gimbal axis on one of those.