Weird fluid collision


#1

Hi. Here with another jet thruster thread.

I’m trying to make jet thruster/flame for a jet fighter takeoff and I’ve managed to come up with this so far.

As you can see in the image, when I make the sim collide with the object the flame act rather weird i terms of what I want. It’s a “standard” emitter.

Do you have any Idea why this is happening? It’s the first time I’m doing any kind of fluid simulation.

Also how do I make it more cone shaped and pointy like in the picture?


#2

I suspect your voxels are so big the collide ‘blocks’ them.
Try higher rez?
But if you don’t need the collide maybe just have that geometry render as black-hole
and don’t collide.

One or the other should get you there.


#3

Tried a higher res with no succes. I’ve given up on the collision. What do you mean by “have the geometry render as black-hole”?


#4

Black hole renders the geometry around the afterburner as ‘cut-out matte’.
Useful if you simply want the fluid to render ‘inside’ the geometry without colliding.
Mind you it has to not overlap it either. Render the result for compositing.

More info here.
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/Shading-Nodes-Shared-surface-material-sections-htm.html


#5

Thanks alot, it makes sense.

Do you know how I go about attaching a sim to a moving object and follow the translattion/rotation?