weird child offset when moving geometry


#1

Still new at this, so bear with me, but any clue how to fix this?

This is the Mech in the original position.

This is moved to the right a bit.

Can’t seem to figure out how to fix it.
The legs move faster than the rest of the body, in relation to the direction being moved.


#2

Double transformation. By the looks of it you’re translating the parent of both the mesh and the joints. You also probably have the geom bound to the joints. So you’re both translating the geom, and applying deformations to them via the joints, hence your geom is moving at twice your expected displacement.

Either re-parent your geom so that your move group does not include them, or set the parent transform of the joints inheritsTransform attribute to off.


#3

So far this looks like it was it, but just in case I’ll keep the thread updated of any other issues. Thank you, isoparmB


#4

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