Hello,
Sorry if this is in the wrong thread, but I am pretty desperate since this is for a class assignment. I am having a weird normals baking issue when applying it to my low poly mesh in 3ds max. I used 3ds max to model everything out, but did the baking in xNormal. This is actually my first time baking normals so I’m assuming that is half of the reason why. Any help would seriously be appreciated!
Here’s a link to my dropbox that has images of the uvs, the problem with smooth groups, the problem without smooth groups, and the bump file in a tga. Thanks! https://www.dropbox.com/sh/qf3viv8b58lbnzc/TNcKJUGka8/3ds%20Max%20Normals%20Issue