Weird baking normals issue using 3ds Max and xNormal


#1

Hello,

Sorry if this is in the wrong thread, but I am pretty desperate since this is for a class assignment. I am having a weird normals baking issue when applying it to my low poly mesh in 3ds max. I used 3ds max to model everything out, but did the baking in xNormal. This is actually my first time baking normals so I’m assuming that is half of the reason why. Any help would seriously be appreciated!

Here’s a link to my dropbox that has images of the uvs, the problem with smooth groups, the problem without smooth groups, and the bump file in a tga. Thanks! https://www.dropbox.com/sh/qf3viv8b58lbnzc/TNcKJUGka8/3ds%20Max%20Normals%20Issue


#2

The issue is that it’s not using the smoothing groups you’ve exported from max. There is an option when you choose the low poly mesh to either Use Exported normals, Average Normals or Harden Normals.

The general rule is that anywhere you have a UV split you need to have a smoothing group split.

make sure you’ve got the right option selected, and that when you export your OBJ file you choose to export smoothing groups.

Good luck!


#3

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