I’m trying to take some of my rigged characters and retexture them in arnold. But I can’t assign more than one material (selecting faces and assigning) and still have it render. As soon as I add the second material, it goes black, nothing but alpha channel. The really weird part is I can take a sphere, no rig and assign multiple shaders and it renders in the same scene right next to the rigged character with the same shaders that won’t render. Has anyone run into this? Or anything like it?