Wayne,in the ground up series you mention the gpu indicator and the fact that mud will suffer if this exceeds your onboard gpu ram.
this makes perfect sense.However,I’m running mud 09 with an 8800gt with 1gig gpu ram and my indicator never goes higher than 31.
i’m purposely pushing mud but at 8 mill faces it’s eating up my virtual ram and bringing the app to a halt.(and preprocession on load is set to 1 also)
i wonder have you any idea why the gpu maxs out at 31 and bypasses to my machine ram physical and virtual?
i’m using mb 64 with xp 64 sp2 and 2gigs of ram with dual core 3ghz intels.
Cheers for any advice mate.

