I’m working on a project right now, and during the presentation, I have a jet fly over some water, and I’d like there to be like a beyser/water blast effect as the jet passes over. I’ve gotten the setup pretty close to what I want using the water splash emitter, and creating a line emitter. Here’s my question, why when the simluation runs, do the emitters on either end of the line operate normally, but the ones in the middle are either slower, or just aren’t emitting like the other ones, thus creating a “divot” in the splash because they’re not behaving like the other emitters on the line. Just for reference, I’m using a line emitter with 20 emitters.
Water Splash Emitter question?
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