Warcraft III Starcraft mod, 2 years in dev, want more art help, pics


#1

Just copying this over from the polycount board. I dont know if people actually read these things. Loose knit group of people been working on this mod for Warcraft III. It’s been a long ass time and we want to speed things up a bit. Little sampling:

had to make them spin because people werent beleiving us that they were 3d models and not the sprites, guess thats a good thing.

Anyway if anyone is intersted in doing a little modelling, texturing or animating for a project that might get the smack down from blizzard at any time(hopefully it wont), come by #revolution on irc.wc3campaigns.com or go to the forums on the website. We got a lot more work than what is show on the website, just not in any real hurry to put it all out there.

website is at http://revolution.wc3campaigns.com


#2

I wouldent be able to help you but i can at least say you are doing some kick ass work there and wish you the best of luck


#3

STARCRAFT forever !

I am so in. Just say the word and i can start modeling !

I would be good modeling buildings !


#4

sure, pick one. keep it under 600 polys and use a 256x256 texture sheet. these are the ones that we havnt dont yet.

UNITS Terran:
Ghost
Goliath
Science Vessel
Valyrie

Zerg:
Drone

Protoss:
Shuttle
Reaver
Observer

BUILDINGS

Terran:
Academy
Bunker
Factory
Starport
Science Facility

Zerg:
Done

Protoss:
Shield Battery
Cybernetics Core
Citadel of Adun
Fleet Beacon
Observatory
Arbiter Tribunal


#5

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