This is examples to break wall "partially around sphere. To do this, I used MoGraph selection which is automatically changed by XPresso.
Changing MoGraph Selection
http://www2.11moon.com/sample_files/20110730/wall_break_selection.mp4
- Simple example
http://www2.11moon.com/sample_files/20110730/wall_break_simple.mp4
http://www2.11moon.com/sample_files/20110730/wall_break_simple.zip
I applied “fall off” node to the sphere, and put clones which are inside the fall off into MoGraph Selection. But problem is that, the clones get out from MoGraph Selection after the sphere was passing through, and go back to original position.
- Improved example where clones are kept in MoGraph Selection.
http://www2.11moon.com/sample_files/20110730/wall_break_memory.mp4
http://www2.11moon.com/sample_files/20110730/wall_break_memory.zip
Based on example 1, I added another MoGraph Selection node to refer current status of the clone, then kept clones which were once selected.
However, this example does not have initialize function at t= 0, so you have to reset the MoGraph Selection tag every time before starting dynamics calculation.
- Example with COFFEE
http://www2.11moon.com/sample_files/20110730/wall_break_coffee.mp4
http://www2.11moon.com/sample_files/20110730/wall_break_coffee.zip
It is difficult to make scene with multiple spheres by XPresso only. So I replaced some nodes including fall off node to one COFFEE node. It is much more simple and flexible.
