walk and then poses ?!? need help badly


#1

hey guys,
im just guy who wants to get into animation as fulltime career

i got a confusing question

I MADE A WALK CYCLE with my character WALKING IN THE SAME PLACE,
now i want to make the character walk around in the scene…
so how do i go about LOOPING my walk,

and how do it make him stop sumwhere in the scene and perform another action
AND
how do i change the animation of his (probably HANDS or FACE looking around) while the
walk is on ???

im using 3dsmax7…and after some research i found that OUT-OF-RANGE types is good for looping the walk but after the WALK is over(main animated frames), it doesnt stop and keeps on continuing AND doesnt create keyframes too, so how do i change them

i really need help about this and any help would be obliged.

thanx guys,
and keep up the CG community,
rock on,
dhaval


#2

hey guys,

i really need to know how to get done with that.
the only way i can think of right now is manually keyframing each n every step of the character and then editing those keys that i want to change.

i suppose that THERE HAS TO BE A WAY AROUND MANUALLY KEYFRAMING the walk so that i can change the animation in some parts of the walks…

plz guys, someone just think of how this works.
thanx


#3

What your looking for is the Block controller. It’s way more than I can get into in this post so I would recommend looking it up in max help files.


#4

i checked out the Block Controller. it is in the trackview - dope sheet.
i checked it in the reference file that comes with max…
it doesnt work with bipeds.

erm is there any way to make a walk cycle, then apply a looping OUT OF RANGE type,
and then make the animation in the later frames, the keyframes for that frame without editing the original keys at the start of the animation,that contain the main walk


#5

If you are seriously thinking about becoming a professional character animator(excluding animating for games) then i would forget about creating repeditive looping motion.It looks dull and amateur.If you need a character to walk around a scene from A to B,stop at B look around scratch his head,etc…then animate the entire thing manually.If this seems like too much hard work then i would reconsider whether or not character animation is really for you.This may seem abit harsh but animation’s hard work.Parameter out of range curves and the like are fine for rotating wheels but creating a believable interesting character animation requires full on manual control and tweaking,tweaking and more tweaking.:slight_smile:


#6

hahahaha man u were so harsh on poor little me, u made me cry lol yea i sure do agree with u that animation is hard work! i was just trying to think that since 3d softwares are sooooo damn complex, there must be a tool or an option that might allow looping sequences with a more robust application. coz looking at it from a wider perspective, i just felt that probably this is something that the softwares have missed out on and that is this. though i know that Max and Maya are actually speaking, the most rocking softwares around, they might have to look for features like this to include for their forth releases.

as far as my case goes, i was anyway planning to do it manually if there was no other option. after all, THE HARDER THE DIFFICULTY, THE SWEEEEEEEEEEEEEEETER THE VICTORY :thumbsup: looking forward to starting work on my short fulltime.

thanx for all the replies in this thread
rock on


#7

I am sorry, I didn’t read that you where using biped. The best way to do it with biped would be to do the animation save it as a motion clip, and then in the motion mixer lop the clip on to it’s self. This would allow you do do your animations, like this walk, save as clip, run, save as clip, kick, save as clip. Then in the motion mixer you could arrange them however you wanted, say, run run walk kick run kick walk walk walk. I thing thats more of waht your looking for.


#8

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