At work I’m receiving files from the CAD team - Direct exports from VRed, as FBX.
They say there are no optimization tools at their end, so this is all raw data coming into C4D.
The issue, is that one component of this data ,the interior of a vehicle in this case,
compromises of about 100 million raw polys, 200k+ objects (80k of which are blank nulls)
Nothing optimized, nothing welded, and barely any ability to move around the scene!
Even on a monster 64 core pro rig, (with 512gb of memory and 2 RTX A6000s at 48gb a piece)
There’s then 8 separate components for exterior, all with similar problems.
I have my work cut out for me, but wondering if anybody can help in a few areas.
1 Anybody familiar with optimizing scenes before exporting from VRed?
2 Are there any Python scripts around that will kill blank nulls?
3 Anybody gone through this process before, with any tips to shortcut this gnarly process?