Hey folks. This is blowing my mind.
A glass material, with a certain amount of transparency should come out in a greytone in alpha. This is not the first time I am rendering out alpha´s with transparency but this time it makes me crazy. I either get an almost black or a pure white Alpha.
In this specific case with the images the alpha comes out with a value of 4/4/4 in RGB even though the transparency amount is at 0.5! And it would not matter if I put pure white refraction color and .5 for amount or 1 for amount and .5 for color. The result is the same and the alpha does not look, how I expect it.
Am I missing something here? Affect Channels is set to color and alpha. But I am out of answers and would be so glad if anyone could help out here.
Here are some exampels of my simple setup.

