Hey,
I’m currently working on a project for a flight simulator, using VRays “Render to Texture”
technology.
I’ve got a Vray Sun set up with the following settings:
turbidity - 2.0
ozone - 0.9
inensity mult. - 0.01
size mult. - 10.0
shadow sub - 16
shadow bias - 0.2
photon emit - 50.0
and the time set to mid-day.
The problem is that two opposite sites of a hangar aren’t lit as I expected.
The upper one is nicely lit, the lower one doesn’t seem as it received correct or any lightning at all.
Some pictures:


Autodesk 3ds Max 2009, VRay 1.5.SP2
I’ll add VRay settings here if needed.
Thanks in advance,
Lars