false alarm, got it working after banging my head around this for the day!
setting shift to negative 1 fixed the puffyness, this probably wouldnt work for an animation but for now it works
So ive been trying to get a multi displacement going in vray(for maya) and I cant seem to get it to work.
ive pretty much been using http://uppix.net/4/a/2/38980c8bcb2ccd9ca048902d7247d.png as my network. Now I know how to setup displacement with a single image map, and I had the above mentioned setup work seemingly fine in mentalray however with the above, vray doesnt take in the alpha gain/offset info and everything turns to marshmallow puffiness.
one texture mapped into the network works fine.
this is a file1–displacement node–shadinggroup
http://uppix.net/d/e/e/0e44cdb97a433a39012de4b836a22.png
two however ignore the offset/gain
file1—
----plus/minusaverage----displacement node—shadinggroup
file2—/
(excuse the smiley but it fills the gap as the formatting eliminates the spaces)
note ive tried mixing it up, including the luminance after displacement, before displacement, having two displacement nodes go into a plusminusaverage etc changing the plusminusaverage to average instead of sum but nothing works
http://uppix.net/f/5/7/8110c73b56aca4a7bf6c98ee5ab2a.png
using 32bit from zbrush doesnt seem to work at all in vray(the right side is 32bit, left is 16bit)
http://uppix.net/d/0/8/608d39e08cd0ab8ed9358d44f6d4e.png
any suggestions? id really rather not using one big ass texture for this or switch back to mentalray for this project but I seem to be running out of options
