Hello guys,
Im turning to you with a problem that is happening to me.
When I try to render my scene (Maya, Vray), there is about 0-10% CPU usage being shown in the Task manager. While I was doing just test renders and tweaking the scene till few days ago, rendering was running properly, but now, when I tryed to push the settings up for final render, it went incredibly slow. So first I was like ,hell, I probably overshoot the settings too much for my computer" so I started to bringing the values back down, but still it took extremly long to render even first prepass, and now I lowered my settings even way under the test settings and it still takes forever. I just cant get it, what happened?
Just for the record, I tryed running a videogame (Operation Flashpoint 2) to check what the CPU usage will be and seems to be working fine (around 40-60%), which makes me conclude the fault is not on the CPUs side.
I attach images below for you to check the rendering process and render settings as well:

image 1 - rendering process, note that it is just a region render and it still took like 30minutes already

image 2 - render settings, those are the lowest I tryed (and the actual ones as well), ideally I would use Adaptive DMC and even higher min/max and resolution
My specs:
Maya 2014 x64 Student, Vray 2.40.01 Win 7 x64
Intel Core i5-4321 2.5GHz (2 cores, 4 threads I think) and 8GB RAM
I will be greatly thankful for any help, I spent 8 months making this scene in my free time and I refuse to give up on it