Check the linear workflow box to apply gamma correction on my textures
I don’t check the linear workflow box but instead I use the vray attribute in the file texture node to linearize my textures. From the documentation: “Note that this option is intended to be used only for quickly converting old scenes which are not set up with proper linear workflow in mind. This option is not a replacement for proper linear workflow.”
Do I leave the color correction to Linear multiply as compared to exponential or anything else under that tab?
That’s what I do and I deal with superwhites in compositing
It doesn’t matter which framebuffer you choose but you should apply the sRGB profile. In maya’s render view switch image profile to linear an display profile to sRGB. For the vray framebuffer just press the little sRGB button.
Do I apply gamma 2.2 in the gamma settings?
Yes, do it but also check “Don’t affect colors”. Vray now takes gamma 2.2 for its sampling thresholds into consideration but still writes a linear image.
As far as I know the Physical Camera doesn’t make a difference for your linear workflow. Use it if you like.
Use 16bit exrs. They can store multiple channels, they’re half float and relativley small for what they offer.