Vray LightMtl burn my texture (3dsmax)


#1

Hi everyone !

I want to use the Vray LightMtl to illuminate the eyes of a robot and I use a map to get the look i want for those. The light material is not illuminate enough so i put the multiplier higuer but then the lightning is ok but the map is burned.

Is there a solution to illuminate more without changing the look of the map ?
I can’t add a light, i can only do it with the shader

thx !


#2

Yep, use a VrayOverrideMtl with the bright one in the GI slot, and the normal one for the base.


#3

Ok thank you !

It works just as I wanted :slight_smile:


#4

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