Ive been expermenting with a few ways to create a hot metal shader for a logo I have been working on and have not been able to come up with something I am happy with. So I am looking for some insight on the best way about creating it. First off I am using Maya 2012 along with Vray 2.0. I would like to create a hot metal shader that would use Vrays light material along with some other materials to give it the apperance that its scratched shiny metal along with some flaking that will allow the “hot metal” to show up and glow through. I have been working with a blending material to try and achive this. Is this the best method for this? Or is there a better way? I have included a mock up of what the logo should look like.



