Hi all,
I’m currently working on a rendering of a faceted bottle, and I’m having some trouble with the refractions. (vray 2.0 and 3ds max 2012 x64) . A lot of the edges of the glass (between the outer surface of the glass and the inner cavity where the juice is), are giving black refractions/reflections. I turned up the max depth for the reflections and refractions, and set the exit colors to light grey, which helped a little bit, but there is still a bunch of black. The background is white, and there are no black objects in the image. No overlapping surfaces. Unfortunately I can’t show an image, because the project is confidential. Any thoughts would be much appreciated.