I am working on a scene in 3ds Max with Vray. I cannot seem to get a mixture of good lighting and no blown out areas. Either I get good lighting and blown out areas, or I get terrible lighting with no blown out areas. Can anyone help me with this? I am not sure what to change here. I have played with the sun, camera, and materials all day, and I cannot figure this out.
Attached is my recent render, and my reference that I am trying to match. Also attached is my last project. As you can see I was faced with the same problem which is thankfully located up on the tower which is not the main focus. My scene I am using now was a copy of the same settings to begin with, hoping that I would get the same results.
Also, is there anywhere I can find a tutorial on setting up standard outdoor lighting for architectural renders? I am using Vray with 3ds Max 2011. All of the tutorials I have found don’t seem to turn out the way they are shown. I just want a standard light setup that I can start off of with any outdoor scene.


