Vray and SSS


#1

Hey guys, i´m having a little problem with Vray in maya 2017. I´m trying to use subsurface scattering but it seems it´s not working.
I´m using CUDA as engine, since i have a GTX 1080 and the render stars fine but suddenly it changes. Here is a video of what i´m talking about:
Test 01
My scene is simple, three area lights, two in front of the cone and one behind it.
Brute force and light cache are on as bounces (gi tab). Other than that i didn´t change anything from default.
Any ideas?


#2

How does it render in the CPU?


#3

It renders as it should, using SSS but it takes much longer to render and with a very complex object (loooots of polygons) it crashed.


#4

Have you tried with the latest build and the Vray Forum?


#5

Well, i tried the latest release for maya 2017 but not the vray forum. I´ll try my luck there! Thanks for your time.