VOTE! : FXWARS Close Encounters


#21

Roberto: that numbers are soooo impressive! It’s really satisfying to know that at least 2,500 people have seen ‘a glimpse’ of what we have been working on!

The compilation was really way cool! :scream: I like the different images before an entry was showed, and the nice intro-animation! :slight_smile: You did a really great job on it, and out of the numbers it seems that lots of people have enjoyed it! :slight_smile:

Wouldn’t it be good to think about putting the full entries in a similar compilation. Just one file in which all 5 entries are full-length showcased. It works really a lot better when people just get one file, with every time the membernames clearly in the frame, and so… We could host that one file on serveral servers, and have some different resolution-versions of it…?

Is the voting now closed? Just like Trey I don’t get to really vote (‘you allready voted’). Is that because I visited the voting-page too often yet?

Trey; great to hear that you’ll be (trying) to enter the upcoming FXWars! It will be a honor (and a challenge on its own) to us/me to ‘try to challenge you’! :wink: Thanks for your nice and helpful feedback on the ‘generous’ entries…! We really need to find a way to host the files better, so that really everybody has the same chances.

I also agree you (Trey) about the different voting aspects. Maybe we/Roberto should look which ones are clear enough, and which ones could better be left out? For instance lighting/shading, modeling, details, realism, cinematography and such things good be interesting (too)?

I agree with Joseph about his points. The compilation is great, and I also doubt if really so much people have downloaded the movies! :wink:

When will the results be showcased (not that I did it for that, but its always exiting :wink: )?

Thanks again Roberto, for making this all possible!

Greetz -Gijs


#22

Yeah Roberto, great compilation video, It was cool that you made a design for each one of us, Thanks!

I´m sure we all feel very happy with our entry and learned a lot, good luck to everyone!


#23

yeah roberto compilation clip was gr8tly done…:slight_smile:

but wasn’t it too dark? i evern can’t see crash scene on my pc…(only fire on UFO;but when it crash i can’t see anything until i change “video setting” in Windows media player)…
Not only mine but others entries r dark too…

BUT but… it looks well and viewable on my bro’s pc…so i didn’t say about this.i dunno what’s wrong with my WMP?

anyway anyone has got problem like this with compilation clip?


#24

Hi guys, Roberto here.

I just wanted to say thanks to all that made the Dracula’s Castle FXWARS a success.
All the entries were great but it is obvious that 3 entries went ahead of the pack.

So lets show the winners!

But first …
Thanks to Samuel Kvaalen for setting up the voting program, and Akin for his help with the compilation…


On THIRD PLACE (in number of votes)



By Abraham Castro Bazua

[font=Verdana]Animation: [color=#ffa060]http://www.digitalacb.com/ONIX_3D_FXWARS(640X480).wmv (Software used: 3dsMax, After Effects, Premiere, Corel suite)[/color][/font]
Thread: http://forums.cgsociety.org/showthread.php?t=294357


On SECOND PLACE (in number of votes)


By Jignesh Jariwala
Animation: http://www.filelodge.com/files/hdd6/134372/jigu_fxwars_640x480%282nd%29.mov (Software used 3ds max8 and combustion,and voodoo for camera tracking))

Thread: http://forums.cgsociety.org/showthread.php?t=306085

[font=Arial]And now for the big one…

Drum roll please

BEST OVERALL ENTRY
The winner will have the honor of gettting this nifty graphic…


A on a sweep on all Cathegories:

By Jignesh Jariwala !

[font=Verdana]Animation: [color=#ffa060]http://www.filelodge.com/files/hdd6/134372/jigu_fxwars_640x480_hybrid.mov

Comment: (Story is about the UFO bymistake entered to the earth and crashed near the wheatfield.it’s hard for alien to live on earth’s environment.it alive for few hours and after that its whole body burned out due to atmosphere.and also Crop circle is found in the middle of wheatfield…)

I use 3ds max8 for modelling,particlefx and some compositing,combustion and photoshop for postproduction.Everything is done without any plugin.I didn’t own any digital camera yet.so i had limitation to do my piece on
still images.and i also tried to move camera on still images to make it live and also faked DOF in 3ds max for alien burn/burst shot.No matter who wins , i learned a lot during the making this.anyway below is the mirror link to final animation if above didn’t work.
Mirror link to download ::

http://www.myfilehut.com/userfiles/47758/jigu_fxwars_640

Thread: http://forums.cgsociety.org/showthread.php?t=294431&page=4 [/color][/font]

SPECIAL MENTION:
Joseph Baker!

Animation: http://www.filelodge.com/files/hdd8/184308/Max_Power_FXWARS(640x480).mov (640x480 quicktime, 1:56, 24fps, 22.7MB)
http://forums.cgsociety.org/showthread.php?t=293753

[left]Keep an eye on the forum…[/left]
[left]The next Challenge…[/left]

[left]THE OCEAN will go up next week. [/left]

And of course you can post your ideas for future contests here:

CgTalk:FXWars!Topics[/font]

-R
PS To see the .wmv compilation just pick your flavor…
(16 Megs),(6 Megs), (3 Megs)



#25

Congratulations guys!

I really wish now that I hadn’t spent so much time on my entry. Only one or two shots next time.


#26

Nope you should not see it that way.
You made a mini movie. That is hard core cool.

How many people you know have made their own mini films?

-R


#27

Roberto’s right, Joseph…

I’ve done challenges & projects both ways – just shots vs. doing the full-blown story, music, titles… wrapping it up in a nice little bow.

I personally get a bigger kick out of completing a narrative (or taking a portion of one) than I do in just delivering a perfect shot or two out of context. That’s just who I am :slight_smile:

And yes, it makes things far more difficult, but far more rewarding creatively!


#28

Wow…I m surprized…:scream:

Thanks roberto and thanks everyone(dutchmen,max_power,ninbus,sriram ,onix eveyrone) who supported me and also thanks to cgtalkers for ur votes…

Thanks everyone.

All the best to everyone for next fxwars…

-Jigu.


#29

Congratulations Jigu!

:thumbsup:

wasn´t this fun?:slight_smile:


#30

Thanks Roberto :thumbsup:

I can’t wait to get started on the next one. The Ocean is going to be quite a challenge, for me anyway.

Good work Onix!


#31

The plug for the winnner goes up sunday.

Jingu, please attach to this thread your favorite still from the short, so I can make the plug.

-R


#32

Here is my fav still from my short…:slight_smile:


-Jigu.


#33

Just to say well done to all those who participated and to the winners!:smiley: Everybody did a great job! Well done!:thumbsup:


#34

Congratulations jigu for being the winner. My congrats to the rest of the winners too and all those who participated.


#35

wooopiieee! congrats for the plug dude…
wooohoooo!!!
:slight_smile:


#36

hey nice work on the particle dispertion! allan mckay style :wink:

http://www.allanmckay.com/

hey guys i got an idea for the next fxwar something like liquid monsters, made out of mud and dripping parts while he moves. it’s just an idea :smiley:


#37

Congrats dude !!

:applause: :applause: :applause:

Its great to see ya “plugged”:thumbsup:


#38

Thanks … yeah i m totally inspired by guys like petedraper,allan mckay,charley…:slight_smile:

and that shot is inspired from “blade : trinity” film!! :smiley:


#39

hello the_jigu would you mind telling us about the process for the particle dispertion
as in how did u desintegrate the skin, was it a animated noise material synch with the particles?


#40

Nothing special…i used animated gradient ramp map(with higher fractal noise) on low poly model of alien to born the particles on his skin…:slight_smile:

Link to animated gradient map to born particles :: http://www.filelodge.com/files/hdd6/134372/gradient_ramp.mov

and yeah for alien material…it’s done with “Blend” material.In blend material, in one slot i had alien skin material and as in other slot i had that “black burned wood” like material…and i used that animated “gradient ramp” map(modified from above one) as mask to fade from “skin” material to " black" material…

Excuse my bad english…

-Jigu.