Hi all!
I’m not sure if the thread is in the right place… But is looks like a near material problem
I’m working on a earth-like planet right now, and wondering, if there is a way to create really sweet looking volumetric clouds for it? Using a ref texture, or something else. Thats needed for some panorama issues
Tried using FumeFX, but the quality is too low, even on the highest settings possible. Though i didn’t try using multiple fluid containers… but i think there must some some less time\pc resource consuming method
Can anyone help?
3ds max
And i don’t care if this method will include using full 3d, or some mattepainting techniques
Thanks!


