Cool examples Maks and MoodyB! 
Yes, the Scattering is full of bugs which I reported multiple times over the years. The Scattering Button doesn’t do anything, so it is always enabled and as you said, setting the samples to 0 is the way to get pretty fast volumetric fog. The Eccentricity value is also not saved and I had other problems with the volumetrics too, sometimes I had hard horizontal lines in my tests. But it seemed rather random.
Other than that, the speed and quality is very good. And scattering of light inside the fog is a fantastic option if you need it.
Also be sure to play with the Random Distribution functions from the dropdown for different forms of volume sampling.
If only they would fix those interface bugs. Should be just minutes to repair that.
I hope that this Atmosphere will be accessible from the shaderflow in future versions, so you can use any noise you want. And that each Light will get a flag for contribution to it.
This would make it fully usable without too much effort.
Cheers!