Hi
Has anyone tried to implement the volume rendering method described in this paper?
http://graphics.stanford.edu/~fedkiw/papers/stanford2003-02.pdf
Any idea about:
-How to have colors, because the Voxel grid does only contain intensity and Illumination (both floats?).
-What would be efficient algorithm for calculating light rays trough the voxel grid and how to handle antialiasing, because 1 voxel row seems to equal one pixel on the screen.
-How the particle mapping should be done? the algorithm i have now just maps all of them, but is this really necessary?
I have tried to make the actual rendering system work first and then concentrate on the fluid dynamics.
Any help is needed.
t:\Pekko
ps. thanks