Hi,
I tried to use the following nodes with volume shader data of nParticles/fluids (n/f):
- tripleShadingSwitch (t)
- choice ©
- layered texture (l)
In essence, nothing worked in contrast to identical setup with surface shading data.
Moreover, Maya crashed several times when I started the render.
-
input connections for t : n/f.instObjGroups[0] -> t.inShape and shadingData -> t.inTriple
output connections for t : t.output -> volumeShader.outColor
result : both sw/MR failed -
input connections : shadingData -> c.input[]
output connections : c.output ->volumeShader.outColor
result : both sw/MR failed -
input connections : shadingData ->l.inputs[0].color
output connections : l.outColor -> volumeShader
result : both sw/MR failed ( I should better say the result gives totally weird colors and produces a strong glow )
So, are these nodes not made for volume data?